Stage Fright

Not all video-game levels are created easily.

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But, he insists, the Sewers have their merit, especially as an early challenge.

Decamp waded into the area that we namedNo.

In terms of epicness, it also fits better in early game situations as your character is still growing.

Your team has put a ton of work intoDead Cellssince its release.

There is no mathematically perfect balancing, as the real test for it is thousands of biased human brains.

How doesDead Cellsbalance challenge and accessibility?Up until last year, not much.

It includes visual, audio, and even gameplay features.

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