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But theres also an aesthetic consumption going on.

Call it zombified TV.
Bill prepares a meal for him with poison served in the wine (pairs well with Beaujolais!
Like that use of Max Richter, nothing in Long Long Time is innovative.
The Last of Us, in contrast, asks those same questions cheaply.
Theyre stuck in wooden roles acting out maudlin dynamics.
Its missed opportunity on both counts.
On the standalone side, why so saccharine?
Why not have more fun with this kind of deviation from the plot?
As far as re-creating the beats of the game, why not follow a more interesting path?
Story lines that feel alive as an active participant in the game instead feel hackneyed on television.
As a series, it says nothing new in either case.