Stage Fright

Not all games are created easily.

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It was all in a days work.

Compared to speedrunning other 3-DZeldagames, Wernicke said during a call last week, its definitely not the hardest.

So far, few majorTearsexploits have been found, at least by speedrunning standards.

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After his initial record-setting 94-minuteTOTKrun, Wernickes time was beaten by others who figured out strategies of their own.

He responded by clinching a shorter 78-minute spin up the day before our call.

Tears of the Kingdomis a very, very long game.

How did you prepare yourself to get an edge on this game?

The game leaked 11 days before the North American release.

And obviously I could also play the game because it had leaked.

The run was actually two days old at that point.

Though it would be really cool to be.

Whats the appeal for you in speedrunning?

Why self-impose this challenge on any game, especially a game thats been anticipated for years and years?

Ive been speedrunning 3-DZeldagames for over ten years now.

And usually that involves doing very unintended things.

Do you have as much fun playing the game casually, without speedrunning?

I do, especially on my first time playing through the game.

I thought the game was very good.

I highly enjoyed coming up with fun Ultrahand combinations to solve puzzles and whatnot.

But feels like your firstTearsspeedrun has no actual glitches, yeah?

My one-hour, 34-minute time did not use any glitches whatsoever.

But that run specifically did not use any.

Youve already done shorter runs, which use glitches.

What are you working on hardest to improve right now?

You mentioned the final bosses as being tough.

Well, so those fights have been slightly trivialized because of the glitches that were found.

Theres one glitch we do now where we can duplicate any material that we can fuse to an arrow.

So what we do is we get a single topaz.

We can clear out a lot of the earlier phases of the final boss pretty quickly with that.

Youre supposed to use the paraglider to survive those falls.

But there are a number of different ways that you’ve got the option to get around that.

Its a game of seemingly infinite possibilities with all the fusions and things like that.

Or that people would be makingKorok rotisseries.

BeforeBreath of the Wild, there were very intended and set solutions for what you have to do.

But for this game, the sky is literally the limit.

You were basically sharing all these tips and laying out all this stuff.

You say at the top of that video, This will be outdated.

Its way outdated already.

I feel like youre clear-eyed on this: Your time is going to be beaten.

How competitive are you about that?

If someone beats your time, are you going, Oh, shit, I need to level up?

Im expecting somebody to beat it.

This is always just what happens when a new game is released that speedrunners make a run at tackle.

But obviously, speedrunning is not direct competition.

Most of the time when people are doing speedrun attempts, theyre not racing someone else.

Theyre doing their own attempts on their own stream.

I have to go look and see what they did, because theres something that Im missing here.

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