The Never-endingStoryteller
Save this article to read it later. Find this story in your accountsSaved for Latersection. One puzzle might call for a simple romance told across two frames. Now the next puzzle may call for heartbreak. He cries a little. Now introduce a mechanic for poison, add a few more frames you haveRomeo & Juliet. Dragging and dropping characters from frames reconfigured the story in real time. Great idea, right? Benmergui quit his job at a traditional game developer to pursue it full-time....