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Its the McElroy brothers fault that I didnt have a better time withSuper Mario Bros. Wonder.
Its the most compelling thing theprolific podcastershave created in ages.
It didnt stand a chance.
(Fans aretheorizingthat she will be revealed as the princess of the games Flower Kingdom.)
Each level has one some are more hidden than others and consuming them sets off a unique Wonder Effect.
(I was playing as Daisy.)
Some of the backgrounds look almost watercolor.
All of these games are fun to play and got good-to-great reviews.
But the simple joy of platforming starts to get muddled by the marketing-driven need to keep addingstuff.
It throws obstacles in your way at just the right time to knock you out of autopilot.
It alternately rewards and punishes you for getting clever.
In other words, the focus of the game is teaching you how to get good at the game.
The focus ofSuper Mario Odysseyis seeing which creatures you’ve got the option to possess with your hat.
The focus ofSuper Mario Bros. Wonderseems to be finding Wonder Flowers.
This is not to say that gimmicks have no place in Mario games.
Gimmicks are fun, but they have a shelf life.
How fun willSuper Mario Bros. Wonderbe when the wonder effect wears off?