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Dont be daunted by the narrative, though.
In practice, they give the aggregate illusion of a city bursting with ways to engage in it.
Our goal was to represent what Japan looks like today, series art director Nobuaki Mitakerecently toldGame Informer.
When we made the first game, for example, there were no video screens.
There were no animated ad screens around anywhere.
The adaptation of the games city-re-creation logic onto a western location is fascinating.
Infinite Wealthis a game that constantly changes on you, revealing more systems and elaborate mini-games as you progress.
That rhythm evokes the sense of ones relationship with the city growing over time.
Shortly after Kasuga ends up in Honolulu, he starts to make new friends and bumps into old ones.
You help a kid sell lemonade to save money for a gift hes trying to give his ward.
(In that mini-game, one of your business partners is a chicken.)
But theres something about the retreat from faithful replication that pushes the series toward a more generic direction.
The mind flutters with the possibility of seeing so many other cities get the Kamurocho treatment.
Kasuga in Paris, Rome … the Lower East Side?
Given how absurd the plots in this franchise can get, the prospect feels like fair game.