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The legend began in a cave.
When Miyamoto returned to explore it with a lantern, he found a second passageway inside the first.
But on Switch,Zeldais breaking patterns.
InTears of the Kingdom, everything is where it was, but nothings quite the same.
Theres a real-world resonance to it all.
Replacing the previous games telekinetic, bomb-spawning arsenal are the Ultrahand, Recall, Ascend, and Fuse abilities.
Everything in the game seems designed for the express purpose of goading you into deeper plundering.
You dont miss the endless supply of bombs inBreath of the Wildif you spend enough time in the caves.
This isgood; is this as good as it gets?
Whatever happens to the Switch,The Legend of Zeldais in a great place.Fans seem happy.
Aonuma, a producer on the series since ceding the directors chair, sounds eager tomaintain the momentum.
WillTearsstick the landing with a story on par withBreath of the Wild?
Will familiarity breed contempt for futureZeldatitles patterned after these last two?
There are homing arrows, rocket skates, and treasures in grottos to get to.
There areKoroksto shoot at the moon.