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Starfields pitch is straightforward: ITS SPACE, BABY.
In Bethesdas new NASA-core role-playing game, the grand possibilities of endless galactic nothingness are the point.
Worse, for all of its lofty ambitions,Starfieldfeels decidedly old school.
At the end of the day, youre still playingSkyrimin space.
This possibility emerges at the very beginning.
The trait system melds biographical elements with tweaks to how you interact with the world.
But what you get back for your troubles is a lovely bit of texture.
For one thing, it’s possible for you to visit your parents at any time.
Later, youll start bumping into them across the galaxy.
Its actually really sweet.
The Kid Stuff trait mostly comes off as a gag on the part of the developers.
Many iconic characters seem to exist outside any biological chain.
Link is just some elfin dude who popped out of nowhere.
Meanwhile, its bizarre to think Mario and Luigi of having a mustachioed father.
(Lets just forgetThe Super Mario Bros. Movieever happened, okay?)
This isnt to say parents rarely factor in video games.
), they go missing (why else did you leave the vault inFallout 3?
So being a parent or parents deployed as a trauma rig in video games is a thing, sure.
And occasionally, youre reminded you have parents somewhere out there thinking of you.
I love tapping into that feeling inStarfield.
Its great to be a space baby.