Stage Fright

Not all video-game levels are created easily.

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There is a woman inElden Ringwho offers her embrace to all intrepid travelers of the Lands Between.

That icon, as it turns out, represents a minor tax on your characters total hit points.

Worldbuilding is teased out through cryptographic item descriptions and environmental context clues.

Want to unlockBloodbornesTrue Ending?

The studios indifferent approach to game development has been surprisingly influential for the rest of the industry.

Not everyone is equipped to come along on the ride.

Last March, a number of professional game developers criticized what they felt wasElden Ringspoor user interface.

Blake Rebouche at Guerilla Games agreed,bemoaningElden Ringsquest design.These complaints make sense when you understand the full context.

The immense, arcane vistas are now cluttered in a miasma of meters, doodads, and button prompts.

To theElden Ringcommunity, this would be a fundamental desecration of the games veiled splendor.

The joy of discovery, I think, is dependent on thepossibilityof you not having found it.

Otherwise it doesnt really feel like a discovery.

TunicelevatesElden Ringsdifficulty to a comical degree.

Whatelsecould they possibly be hiding?

Alex Beachum, co-creative lead on 2019s sublimeOuter Wilds,goes further.

I hate that stuff so much.

The game is hugely ambitious and dogmatically hands-off in its interface.

But Ive also spoken to plenty of people who bounced off of the game entirely.

The latent wonders ofOuter Wildsnever grabbed them, so they moved on to other games and other responsibilities.

Beachum made peace with that inevitability long ago; not everyone is meant to solve this mystery.

Every game is like that to a certain extent.

Were constantly trying to make people curious, but Ive always wondered what our curiosity conversion rate is.

The frustration morphed into bliss, as it has for so many gamers before.

(Many of these concerns also tie in to alarger conversation about accessibility.

The enemy encounters there are extremely difficult, punctuated by thesingle hardest bossever constructed by FromSoftware.

Its one of the most memorable sequences Ive ever played through on my PC.

And yet the Haligtree can be completely overlooked if you never stumble across it.

The credits will still roll at the end ofElden Ringwith an entire unexplored universe resting on your hard drive.

All those unknown elements in the game can be frustrating, yes, but also alluring.

Perhaps thats one secret to great game design: the majesty doesnt need to beplayedin order to be felt.

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