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The film also earned a rare BCinemaScorefrom audiences (Bs generally are shaky, CinemaScores founder hasexplained).

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The U.K.sObserverderidedQuantumaniaas an incoherent effects-dump of a movie.

In a Los AngelesTimesreview, Justin Chang took issue with the Quantum realms surreally designed yet gloppy-looking orange landscape.

This isnt world building, hewrote, its more like world barfing.

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In terms of priority,Wakanda Foreverwas definitely at the top of the list.

All the money went to that.

All the best resources went to that.

Its understandable given the context withChadwickand everything and how well the first film did.

But it did diminish the ability to carryAnt-Manall the way through.

Theres a point of no return.

Unfortunately, it is noticeable that there were shortcuts.

Certain things were used to cover up incomplete work.

Why didnt we push back?

You dont want to do anything thats going to jeopardize your livelihood in the slightest.

You cant be like, Well, thats kind of shitty.

Shouldnt we do something better?

Because that will never happen.

A lot of us are sitting here thinking,The money is there.

Honestly, I equate it to human greed.

Overall, I think what they came up with is satisfactory.

Its a good placeholder for the beginning ofPhase Five.

Theyre squeezing blood out of stones.

And were out of blood.

Ted* is a veteranphotogrammetrytech who has worked on several megabudget superhero movies and streaming series.

But he has no major qualms with theQuantumaniaproduction.

Our working conditions are often less than ideal, andQuantumaniawas just another in a long line.

During postproduction onQuantumania, the effects house employing him was concurrently working onBlack Panther: Wakanda Forever.

It was on the back burner less of a pressing thing.

Maybe the director had an idea of what he wanted, but he wasnt 100 percent clear.

We had a rough environment that we were sticking a few main characters in.

At that time, we werent told where the characters should be in that environment.

We were just going with what felt right.

Then there were times when we were creating an actors entire action: Ant-Man moving across something.

Why are we having to redo and re-create?

There was a lot of reworking, a lot of inefficiency.

I havent seen the finished movie yet.

There were some cool sequences we were putting together that seemed promising.

But there could have been more people involved on the project.

Maybe more money spent.

With a lot of these projects being worked on simultaneously, resources become thinner.

The quality starts lacking.

*Names have been changed to protect our sources identities.

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