A deeply complex lore is waiting if you could get past the jump scares.
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At first glance, you will likely not mistakeFive Nights at Freddysto be the work of an arthouse auteur.
Munch crashing through your screen with murder burning in their cold, dead eyes.
SoFive Nights at Freddysis pulp.
If you stumble across the rabbit hole, theres a good chance youll tumble down, too.
You could play through one of the early games ofFive Nights at Freddysin about three hours.
But as you do it, youd fixate on these small details.
Its all told through atmospheric storytelling.
It had never been done before.
But inFive Nights at Freddys,there are no coincidences.
Patrick describes hisFive Nights at Freddyscoverage as a full-time job.
(The18th gamein the franchise is scheduled for release later this year.)
No wonder the animatronics want you dead.
Thats exactly why its so beloved.
The smarter developers have figured out that theFive Nights at Freddysmodel gives their IP a lot of earned media.
People are excited about the new game, but theyre also excited about the metagame, Patrick says.
Youre giving them intrinsic stuff to make content about.
This was a brand-new way to interact with a video game.
(How involved he is with the franchise currently remains unclear.)
To Patrick, this was art imitating life.
Cawthon trained a community to scour the most extreme edges of his games to find the truth.
Now they were turning those same instincts on him.
For now, though,Five Nights at Freddysis ready for its closeup.
(After all, movies dont have source code.)