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Right as he does this, he wins the game.
Congrats, big boy, it wishes him before launching into a big animated finale.
Oh my God, what are you looking at?
Marcuss co-worker asks him.
You cant look at porn while in the office.
Thats a nude egg I won from my game!
Im not in trouble at all.
WhenITYSLsthird season dropped on May 30, fans immediately began referencing this sketch online.
Same for the bush.
i made the egg game in the new season of ITYSL.
drew all the egg stuff and made it a fully-playable fake game for some reason.
i hope you like the egg game sketch.
So he knew I could do something on this scale pretty quickly.
Those specific things werent described to me.
We ended up settling on the old black-and-white vintage Mac look.
This is just on the desktop?
I know they edit these sketches down a lot to get to the final product.
I would say 60 percent of the script remained in the final cut.
Icansay there was a credit sequence that had some jokes in it.
The credits were also weird and jarring for a persons co-workers to be looking at over their shoulder.
That didnt actually come from me.
Credit to everyone atI Think You Should Leavefor thinking of doing it that way.
Or, even if they are real games, theyre not playing them the right way.
Its an easy thing for Hollywood to mess up.
I think a lot of the magic withI Think You Should Leaveis getting that plausibility nailed down.
Wait, the counter isnt working right?
Am I doing something wrong?
Is the game being mean to me?
If Im coming at it making a playable game, Im making choices that an animator might not make.
Making a big, circular mouth is game design!
Youre saying, This is the target.
The game is up and working, but hes really just focusing on the mouse.
You start to wonder: What else could you key in in?
Would it respond to other prompts?
Theres this cannibalistic aspect of the game, where its about an egg that eats other eggs.
In every single version, theres a darkness to it:Why is this thing eating other eggs?
In the final product, we have a simple, dead-eyed egg.
It wants the eggs and it doesnt think too much about it, and thats how it looks.
You tweeted about the attention to detail you paid to the eggs bush and butthole.
I used this pixel brush it was almost like a spray-paint brush to do the bush.
And I knew what I wanted with that right away.
The butthole, I credit Zach with that entirely, because I was trying too much stuff out.
I tried a littlexmark.
I tried a classic circle.
It had just a hint of depth to it.
And that, to me, read as so realistic and specifically detailed.
It tells a whole story.
That wasnt always part of it.
I made an indie game calledHeartbreak High, which was a bit on dating simulators.
It was a breakup simulator instead; youre already dating everyone and you have to break up with everybody.
The player can turn around and ruin the joke, or shoot something and ruin the joke.
And youll be like,Okay, now I wont step on that trap.
Then, you step past the trap and a skeleton comes from around the corner and stabs you.
We do a bunch of that at Squanch too.
Can you watch my bike for a second?
And youre like, Yeah, sure, Ill watch your bike.
He runs off, and hes like, ensure nobody takes it.
So youre looking at the bike, and he never comes back.
But the second you look away from the bike, its programmed to disappear.
You were supposed to watch it!
Its designed to be an unwinnable task, and its very funny that way.
And, by design, the game doesnt really function.
Even in the sketch, it doesnt work.
So theres a bunch of work I would have to do to make it public-facing.
Its really cool that a fan put this together!
Ive seen multiple fan-made versions at this point.
I think the only thing thats really missing is that I couldnt get the dance to work.
But maybe thats in there.
I think Tim actually thought I just uploaded that game.
He was like, Oh, you didnt make that?
Thats not the real one?
I was like No, a fan made that!